Been playing with using basic shapes to look at bigger concepts. The major work left to be done is to get a clean render. I’ve posted before and afters. They are rendered in cycles at 2000 samples and the reflections are still grainy. The after shot was cleaned up in photoshop.

What are your ray settings, reflections should be clearing up (no noise) earlier than 2000 samples. The noise is also quite dominant so maybe the bounces amount might be the issue (set transmission and transparency values up, glossy too if you like) Hope I could help a little.

This is basically my first set of render in cycles using anything other than solid materials. The settings are currently whatever is default to blender. I will adjust those settings and see what differences I can achieve.

Thanks for the help