So I made a basic dinosaur model and put a rig to it but it appears to be influencing random parts of the mesh (along with the parts it’s supposed to influence).
-My first thought was bad weights but everything seems to be ok (?) and I did my best to paint all parts to zero influence (shouldn’t this actually mean that it’s impossible to move any part?)
-The model is admittedly kind of crappy as it was more an excercise in rig learning than modellng. But bad topology cause the issue? But I hardly think it is and it’s not actually terrible.
-No double vertices, apparently.
-Am I making a bone hierarchy mistake?
-Could it be that it’s just the one mesh that’s randomly broken?
-I tried a different thing in the second attachment where I have fewer connected bones – same problem.
Known issues (although I wouldn’t imagine they’d cause rigging problems):
-I created a weird thing down the middle of the mesh with the mirror modifier.
-The legs don’t have inner thighs.
Mac OSX 10.6.8
dino2.blend (1.32 MB)
dino5.blend (2.82 MB)