yes, assuming there will be a light that does more than cast shadows.
For normal mapping, there has to ba a light, but then again, normal mapping mixed with shadow I think would give more depth, but not AO, in which case, I’d have to definitely contrast the shadows.
I still have the base texture, which is very dark, for this very reason. There will be alot of tweaking indeed, in fact, I intend to redo the whole bake all over again anyway, because when the base is occupied, lights are supposed to turn on, and for the smoke stacks encased in the steel trusses, baking with anything but the highpoly model would expose them for the simple boxes they are.
eh… I am new to this game making stuff. I always hope I am done, but you are right, I’ll probably need to bake again.