I wanted to create high quality cloth simulation without slowing down my viewport, and adding any shape keys to prevent clipping.
I thought it would take a month or end up with nothing, but I became able to do that in few days from that moment!
(Also, here’s a viewport version of video.)
4 Likes
that works extremely well !
Congrats !
1 Like
Thank you!
I really surprised that cloth simulation in blender can do this well.
I’m so excited to use this technique to my next work, and I think the next work will be better than everything that I made before.
I’m planning to do hair dynamics tests for the next, keeping hairstyles will be the problem I guess.
1 Like
Super cool ! it might get problematic with very cartoony motion , like stepped animation and / or big jumps from one pose to the other, smear frames … If you are a bit masochist you can try those, but since you tend to make more realistic animation it might not be worth the trouble !
I’m looking forward to your next project !
Have fun !
1 Like