“you seem to just barely poke at the surface of my opinion”
here I have a problem. English is not my language. Some expressions I don’t understand.
The fact is that i strongly disagree on the thought that a tool will make even coffee for you, and good coffee. That’s why I firstly don’t believe in just-I-use-one way of going, I just can think my self of a tool being better than the others if it constantly saved my neck in a production environment. That does not refrain me from knowing how much better would have been if this or that feature would have been as is in other packages.
Thinking a tool (ie: Blender) would cut it all for you, may bring a warm feeling, but is often not the best way to go.
max is imho the best tool for real time games, and even so, too often we where in the need of use other tools that were better in certain departments…
The main thing important, at least in production (and imho what works in production, at least helps in hobbies) is that a main tool is there to solve the majority of the issues/needs.
this happened with Max in 2 of the game companies I’ve been (the other was 2d, drawings, so , no max.)
Even so, I didn’t model organic models with it, but with Wings3d. And I’d have used Mirai if we have had it.
So, my point, I hope I have not messed it a lot, was that you can’t make really a full, honest and wise comparison of th ewhole thing. If that’s what you mean, I agree with that.
BUT…indeed, imho the key of getting the stuff done (wether is for achieving a nice model at home, or if for getting away from your neck the poisonous breath of your boss ) is…using each tool for what is best, quicker.
This way, I sometimes used my own purchased packages, free ones, or the ones at the company. I have allways done so , in companies , or at home, and seen great pros do the same.
ZBrush for normal maps, Wings or Mirai for organic modelling,Organica for metaballs… Ultimate Unwrap, Deep Uv or Max UVW editing window for Uvs, Painter or Open canvas for hand drawing stuff…
There was a need of sometimes model certain models which where quicker and more acurate with nurbs…there used to go my colleage, he uses Maya very well, and he was teh one to take care of that stuff…And so on.
Seeing how you have to give a demo for the publisher in 2 hours, u can’t play that much, and a working, quick and powerful tool is needed.
SOmetimes it’s been a thing of minutes… I remember sending a demo with almost seconds too late… really a pain to work so, anyway.
At home, much more relaxed, I see it’s the same…u do the stuff with what u see is easier, quiecker, mor eaccurate, depending on ur needs…you adapt your self, you learn lots of ways, and workflows.
Imho, indeed, all is about of workflows, in 2d and 3d. In the environments I’ve been, though, these workflows are not often shared…Often for lazyness.
So, I DO think ideal workflows, ideal features as how they work in certain softwares, is what make really a 2d/3d artist technically grow.
Of course, you end up sticking to a tool mainly , for being practical, as often the conversion will give much more work than what it worth to make stuff better in that other specific/dedicated tool…
But many other times it will worth to make a switch and get back later with the task done.
Hmmm…I think I may have understood badly , or…probaly letterip is interested, but I think (more reading you now) main Blender comunity, and perhaps developers also, is mainly about making it all with Blender. And there’s a right for each one to think it their own way, so…
BTW: I am afraid I don’t have a quick modem, and 65 megs for open office is too much…I don’t do anything that an office package do, so I don’t have it, neither the M$ one…Only have Word, as it came with the computer 
So, I wouldn’t be of much help there, either…
I have quite a spool now…have made a model and animating it now…they pay me…hehe. I mean, should not be posting this much here… I had already avoided it for a time, but vice is vice… 
Anyway, I think the way that -not only blender- any package make huge advances, is…analyzing their problems, and looking how others came with solutions for same problems. 3d problems are all the same. You have lots of ways to face them.
So, I think the letterip idea, as I understood it, is quite good. I have noticed too many times that here the majority of people have not handled deeply other tool than Blender. SOme that have, I see how they’r quite have adifferent opinion about Max, etc…
Anyway, the comparisons per se, wont carry this anywhere…Now, teh comparisons on for example, how a feature is made, alone, yes that’s rather useful. In many cases is the key to improve.
I am learning XSI now, and may be coincidence but i see many analogies with Blender. I see other remindings of other packages in Blender, so it seems quite a number of developers have already taken these inspirations…
Actually, every package out there do so, and have a huge advantage over the ones which don’t…
So, I think a list of features, that shine in certain packages, explain how and why they specially shine compared on how (not to look an specific comparison here; I don’t really care much about the comparions, only when my own workflow finds the problem!) other tools usually make it.
An example : I love topology brush in Silo, but I prefer general workflow in Wings. In wings, I’d prefer it had some splines, a way to do booleans, and a better deal of non solid shapes…Does it means I’m trashing it? No, it’s my fav tool…is just I see things 
But well, I’d better get back to my animation task, hehe 