please give your comments on the backround, i personally like it. two medieval kind of trees in a medieval kind of garden with real dirty Rocks etc going through the centre
Looks awesome! :o
and because I always find something to nag about (;)) the road (?) texture is too blocky… you can see immediately that it’s made of limites size blocks, and there becomes the dintinctive pattern
eh…I think the whole picture is great !!
did u use z-blur plugin ? or post processed it in PhotoShop ?
the Depth of Field looks kind of strange…but great that u used it…it is hard to get it right with z-blur plugin…
I want to test and idea concerning DOF, and it is to use a Depth Map of
the Z-depth and use it as a overlay mask on top of the final normal
rendering image… you can read all about it here from Jeremy Birn:
but I havent managed to do it yet with Blender and PhotoShop,
but I hope I will soon…and if…then I will make a tutorial for it,
but first if I can manage it…
yeah ill take a look at the stuff thanks for all the help, also is it possible to do all that layering stuff with blender? because i dont have lightwave or any of that other stuff. oh yeah i blurred it in Paintshop pro
WOW! :o Really great piece of work H-C, (Funny name. It’s the same as the company I work for HC Equipment, hmmmmmmmmm).
I agree with Jolly Gnome about the road/path texture, it is repeating a fair bit, but that canbe fixed easily enough. Only suggestion I have is to maybe add a stucci or noise procedural to the statue to break it up a bit. Too clean and crisp for my taste. Especially if it is outside, should have some grime, water stains, etc.
whoa that looks great! the whole thing has a great style to it!
just a couple beefs:
the ground texture is too repetitive =\ kind of looks like a game texture and the stature doesnt have enough texturing, still kind of looks like a falt gray shade…
the lighting and trees are awesome, did u use radiosity to light the scene?