I know how to enable basic HDR lighting, by setting an environment image as the world background. But I’m still unclear on how to get realistic HDR brightness, with proper bloom and color correction. You know… when a strong orange sun enters your window in a dark room, or the evening sun shines over tall glass buildings in the city.
I assume there are mainly 3 effects involved: Bloom, coronas, and color correction. Bloom should be easy, since IIRC the Glare compositing node exists precisely to soften and spill bright areas… not sure if that’s what I’m looking for though. Coronas (lens flares) are possible in Cycles since I seen examples, but never understood how they’re done more so for a sun. Color correction can be done in many ways via compositing nodes, but I’d like to know what the best one is… especially since I heard a new feature for tone mapping was recently added.
Some random image examples of what I’m hoping to achieve: