I’ve been running into trouble with this one particular file I’ve been working on when it comes to full rendering.
Everything seems to be in order and when I perform an Open GL render I get the expected results but doing a regular Blender render doesn’t produce the expected image from the active viewport at all; it just gives me a flat picture of the texture I’m using for the plane I’ve placed behind that character you see up front. I’m only getting this problem with this particular .blend file. Any ideas?
Here’s a dropbox link for the .blend file if you’d like to see for yourself: