I created a half-sphere from a UV Sphere (+ subd lv3 applied).
U / Project from view (top view).
Fit the island into the UV region (Zen UV addon)
Pin the boundary vertices.
Relax the island (Zen UV)
I would try selecting the perimeter edge loop and scale it on the Z axis by zero, which should align all the lower edges… As far as the Black line, select all in the UV editor and Scale to Inside the edge of your image…
You should check your image again because it is not fully round the Right and Left, as well as the top, squeeze toward the center edges…
The dimensions are accurate 3.46402 X 3.46402 so it’s not the Half Cubic sphere…
Interestingly @oo_1942 suggesting is as far as i can see the the simplest but does not met the center correctly and also does rotatr this thing arkwardly
But when using the project from view (bounds) method (wrongly named spherical by me ) and pinning the outer border and the center; inverting and simpy unwrapping…
It even works on a full sphere (although the bottom part is mirrored).
The 3D Cursor will represent the bottom center of the dome (useful if the center is not at the origin of the object). If you don’t want/need that feature you can simply mute/delete the Vector Math - Subtract node at the left side of the node setup.
Ok cool,
this looks nice. As I understand it, this would be a geometrynode setup, that can be used as a tool, so used again and again and again, right?
This is promising and I guess very usefull for others!