_jb4x
(_jb4x)
May 7, 2020, 9:14pm
1
Hello everyone,
I would like to share with you something I have been working on for the past few day.
The idea was to try to make a fully procedural and customizable roof tile shader using blender 2.8.
So far it is possible to:
Scale the tiles
Change the aspect ratio of the tiles
Add a bevel around the tiles
Change the bevel thickness
Change the bevel height
Randomize the Z rotation of the tiles
Change the “roundness” of the tiles
Randomize the “roundness” of the tiles
Change the gap between each tile
Randomize the gap between each tiles
Add some noise on the edge of the tiles (not quite happy with it though)
I also started to work on some of the outputs:
Several mask to isolate the tiles
And then you have from left to right on the following pic:
A height map (with bevel)
A common uv map per tile
A unique uv map per tile
The tiles position
An example “albedo” - almost (with noise genereted using the unique uv map per tile)
I still have some things in mind but I’m nicely surprise to see what’s possible using only nodes.
For the future I plan on adding more options:
A random x rotation (to tilt the tiles)
Add some moss
Improve the warp of the edges
After that it will “simply” be a question of creatinga proper albedo, normal, AO, etc. using the masks, heights and uvs output.
If anyone is interested, I will post the blend file when it is a bit more user friendly. It is quite a mess inside the nodes currently =)
skuax
(skuax)
May 7, 2020, 9:46pm
2
Sure. It looks promising. Perhaps some random breaker ones with an old factor?
I ll be curious to analyse the noodles.
Thx
_jb4x
(_jb4x)
May 8, 2020, 7:39am
3
Thanks @skuax for the comment. The old factor idea is really good, I will for sure think about it.
Here’s the blend file. Not sure the noodles are easy to grasp without any comments though:
Procedural roof tiles - alpha.blend (1.5 MB)
skuax
(skuax)
May 8, 2020, 10:22am
4
Thank you @_jb4x , I share some shaders and stuff here too. If you want to have a look at it.
Some ll be usefull to make gutters.
Last post (see bottom page for more info on current image)
If you like my uploads, dont hesitate to drop a line here to make this place alive and findable for the others. Thx
A WAY TO IMPROVE YOUR CAMERA’S MOVEMENT
[Blender_Crane]
Hello dear Blender’s Users.
As a 3d Artist since about 25 years and blender User since about 11 years (i don’t remember exactly), I ve finally decided to start packing stuffs as i feel that the research or project are finished in a single place. here
It’ll be ver…
oscurart
(oscurart)
May 8, 2020, 11:11am
5
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1 Like
skuax
(skuax)
May 8, 2020, 12:10pm
6
chevere! me gusta tu trabajo tan bien.
Cool! I appreciate your projects also.
1 Like
oscurart
(oscurart)
May 8, 2020, 12:17pm
7
check my last tweets! you will find a little treasure!
skuax
(skuax)
May 8, 2020, 12:25pm
8
Sorry, i dont tweet! I prefere concentrate my effort and knowledge here, to keep this place the best one for informations. Social networking is a big time consumer when you are working on 5 projects at the same time. Each social media is a kind of vampire in my opinion, they split the information everywhere and make it difficult to follow.