Fun with liquid simulations. Thick viscosity version

Playing with the new viscosity setting. Going for a melting soft serve ice-cream feeling, but most people will probably think it looks like the result of a dog eating too much glitter. :rofl:

I will mess with the settings some more, but I still need to figure out how to get the “liquid” closer to the collision/effector surface. I can’t seem to get rid of the huge gap between them.