Sure, but that just goes to further illustrate my point that Andrew’s general proposal is so astronomically beyond the capabilities of the BF and the community to deliver that it’s just setting a lot of folks up for disappointment - especially with the momentum it’s developed. It’s like saying that Australia should put a 100ft concrete kangaroo on the moon or something. (NB: Not having a go at anyone’s nationality - I’m Australian too. Also Moon Kangaroo would rule. But 100ft of concrete moon kangaroo doesn’t come cheap.)
A UX/UI roadmap would be nice but I’d like to see it come from people who actually intend to implement it. Making design and implementation and maintenance someone else’s problem is bad karma.
I’m really skeptical about how definite people are that increased userbase leads to increased revenue. Blender needs an engaged community as much if not more than it needs money. Money pays for stuff, sure, but communities do the stuff that money pays for in proprietary software land: QA, advocacy, teaching people how to use the software, etc.
This is what I know about people paying for stuff:
If a person can get something for free, and it sits beneath a certain threshold of value, they probably won’t pay for it. Ask the music and movie industries - they know this all too well. ![]()
If someone really likes something and is emotionally invested in it, even if they can get it for free, they’re more likely to pay for it but even more likely than that they’ll become an advocate for it. Open source lets you go one step further and actually contribute to the project itself. For some people, Blender appears to be likeable enough as a product.
But is it the software itself that people are throwing money at, or the overall dream that the software enables?
I chip in my ten euro a month because I think Blender is a worthwhile toolkit for anyone to have access to no matter who they are and what their means are. Look at the cholera PSA that got entered into the Suzannes this year. That could potentially save lives - all because Ton decided to make Blender available to whoever needed it for whatever they needed it for, and to keep it available, and a heap of other people said, “That’s awesome. We’ll give you money to keep this good thing going!”
You don’t get a dream like that with Maya or 3DS Max.
UI-wise, I like a lot of what’s in here:
That said you can only pick low-hanging fruit for so long before you have to deal with the entire tree.