I created a rig that seemed to be working fine (pretty much), but then had to move the arms of my mesh out sideways so I could model the armpit area. I’ve tried moving the arms in the rig, and also rebuilding the arm, but when I end up assigning vertices in the mesh’s arm to the appropriate bones, i get lots of wierd twisting happening. I’ve selected the bones and done ctrl+n, didn’t really help, or I eventually get it so it is almost there, but when I assign the track to constraint for the elbow, it ends up messing up again.
Can anyone please help me? All I really want to do is draw the bones, set up the constraints and attach the vertices, but even something as simple like that ends up in this wierd twisting, which I didn’t get when the arms were down by his sides.
I’m starting to develop a twitch.