Funny mapping problems

I have gotten this mapping problem a few times where the materials are stretched funny in spots.

Here is an example:
http://img.photobucket.com/albums/v187/death-defiant/Uruk-hai-Shield3.jpg

I used a brezier curve to make the model. Basically I outlined a shield, extruded it and then converted it to a mesh. I dunno if there is a problem with that, but thought I’d let you know.

Can you please tell me how I can fix these funny stretches?

stretching is when a small portion of the UV Texture image is mapped to a physically large surface are of the mesh. You have to look at your UV map layout. see wiki on UV Unwrapping and use the face highlighting to click on the stretched face on your mesh, and Blender will show you in the UV Editor the UV map, and you will see that it is very small. So, make the UV area bigger so it gets more pixels.

ha ha ha!!

http://www.home.earthlink.net/~nellim/superwu.gif