Time for another Fun-Project ( FunProjo Series ). This time I came around a guy which most probably many of you know ( and hate ). It’s from a game franchise called Pokémon which is amongst game developers a little miracle in that it violates many Good Practice rules and should be a failure but yet it’s loved mad like pie… that said WoW violates them too but you see the unholy results
Those knowing the FunProjo Series know that I’m always linking a Goal to a project. This time the goal has been two-fold. The first is Proper Mesh Loops / Topology. I used this to improved on my mesh topology skills. There are still some places where I could not get around triangles somehow ( and places where I wanted them ). Fell free to check out the wire render to give crits on what could be done better ( click for large image ).
This guy is currently fully modeled ( except the eyes ), has no texture but it fully rigged. You can also watch a rotation view of the model ( use “gmplayer charizard_rotation.avi -loop 0” to play it looped ). Otherwise a combined image ( click for large view ).
The second goal is still ahead. This guy is missing the flame on the tail. In early game making this has been done using an animated texture on a double-sided billboard. There is though a second possible solution for such a situation nowadays: particle engines. Hence the second goal is going to be learning the Blender Particle System to smack a flame where one should be.