I have been experimenting with the new hair and fur feature in the latest BlenderCVS.
I must say I am very impressed.
Each of these examples uses a subdivided cube with static particles. Texture slot 8 has a cloud texture to add a fur like curly randomness. The material uses a blend colour texture mapped to Strand with one end of the blend as transparent. It’s important to make the alpha of the blend at the right end of the fur or it will look like straw.
It’s possible to animate the fur using a wind force controlled by another new feature in the Blender CVS, IPO drivers. Haven’t yet had time to create a neat animation but that will come.
Time to stop playing and get on with the tutorials I promised for this month.