Wip image of my flower ball project. Maybe because I’m not that advanced artist in blender I was really struggling to get reasonable render time + image quality with this amount of particles involved. Went for spliting things up. Background (only green) and foreground (other flowers) on same amount of samples. On the foreground I went for lower tile size and transparent background.
Thanks for watching and if there are some thoughts and advices on how to make it a bit faster I’ll apreciate that.
Final image 1080x1080 pixels. 128 samples on tile size 128x128/64x64 topped of with denoising (that was killing my gpu memory :D). Post processing and adding things together in Photoshop.