How to do a FPS friendly fur for cockpit seats alike the 737 in MS Flightsimulator? Thanks
This may depend on how much polygons are suitable/possible for this in the ssimulatoe engine/hardware used…
There was once (back in 2023 ) a job request for some fur for a cockpit seat dor soem flight simulator… i made a suggestion and the user was fine with it but also wanted some changes… so i asked if he would do some doantion for BlenderArtists…
Never heard of him again…
This was what it looked like…
But it had ~60000 faces and a normalmap (he was happy about it)…
In general it’s a grid displaced by some noise, using the re mesh modier and additional normal map and “proper” material to look like fur…
…and of course “some fiddleing with the options values” ![]()
I do not know how much some fur geometry and/or shading tricks used for games give the “realistic” look one might want for a flight simualtor.

