fur / hair system

hey

does anybody know how to create good looking hair inside blender?

eicke

I have a system that I am writing a tutorial on now. Actually the tutorial deals with modeling “complex” surfaces. It will be a few weeks in finishing yet, but I could post that bit of it this evening, just don’t write me if I miss a link and direct you to another part of the tutorial that is not on yet.

This part of the hair section deals with a technique of progressive de-generation caused by taking two conflicting bits of surface information and using them to destroy each other into a nice hair, wrumple, girdle and twist in the surfaces.

I think that sculpturally there are a LOT of traditional forms, that contemporary 3D artists are absolutly blind too so far. Look at the beard on a Bernini or a Buoneratti marble and then tell me that the Maya hair plug in is definitive of the genre. Piffle.

I’m ranting, you have me on a subject that I feel strongly about. Anyhow if this helps…cheers.

http://www.door3.org/Flasmerize.html

cool cool
cant wait until it is finished!

eicke

if you want hair now, look under the script thread on the python forum for the fiber script. It is pretty straightforward and does pretty good results.

i am afraid that under os x this script will not run as well!

I have been able to make fur with that but long flowing hair did not look very convincing in my experiments.

Don’t get me wrong, I have infinite respect for someone having the ability to code something like that in an interpreted language. When I print “Hello World” I get errors. :expressionless:

There is a lot of ways to skin this cat.

Just so as to get ahead of any confusion:
That part of the tutorial is complete as it is posted, that’s all I was planning on writing on that technique. In essence it’s really simple, it’s just a matter of getting used the feel of it that takes some practice.