I am trying to apply fur material from Blenderkit to this cube, however for some reason it applies the texture, but it looks completely flat. Even when rendered in cycles. I tried other fur materials with same result. I also tried to subdivide the cube, in case that was the issue, but it has no effect.
I don’t understand what am I doing wrong here? (Blender 3.6)
Can you please show an example of the particle system settings needed? It’s my first time doing this so I have no idea how to do it properly, since just adding a particle system by itself didn’t change anything, so I am assuming i must set some settings in it as well.
There should be one already set up. At the top of the particles panel there will be a field containing the name of your current particle system, but if you click the arrow, you should see another one. Choose that one. If there isn’t another one, then I guess you would have to build it from scratch, but I’m guessing there is.
Hmm I think you might be right. It’s from the material section, and all the fur material thumbnails have the same shape of hair, so i think that it’s only for the preview and the actual material is only the material without the particle system.
I looked up some particle tutorials and turns out it’s actually pretty simple to setup my own particle system, so it’s now all peaches.