Hello
the blender 3d window is capable of showing fur , why don’t the game engine do ?
Hello
the blender 3d window is capable of showing fur , why don’t the game engine do ?
I’m assuming you’re talking about the particle hair, like you set in the particles tab. The Blender game engine doesn’t support regular particles.
If you want fur, you could look at the yo-frankie files, and on the Frankie character, because he’s got some sort of fur. I’m not sure how it works, but it’s there.
talking about particle fur here … 
btw : there’s a python command to draw a line , why isn’t there a command to draw a curve ?
nope, particles have not been implemented for the BGE. The YoFrankie fur used an alpha fur texture on it for furry spots like the tail…if you had lots of drawlines. Nobody has implemented particles yet, and if they did, it would run slow.
A couple of questions for you:
Some other methods you could looking into:
I’ve also seen fur GLSL shaders. I think all of them take advantage of geometry shaders, which aren’t supported in trunk, but are in my gsoc branch:
A couple of questions for you:
- How long does it take you to render the fur particles?
realtime !! , when you enable fur on a cube with 1000 strands , while you are in blender’s 3D window don’t the fur render in realtime , i know it isn’t that quality , but it’s bunch of curves you know …
- How do you propose to get that render time to under 1/60 of a second?
above ,.
- Using shells
how ?
3DGURU: shells are layers of your mesh that get larger and larger around the model. on each one, theres lots of little dots, as you get farther out, the dots get less often, but they are in the same spots as ones bellow.(uses textures) So it sorta looks like 3d fur…
mokazon : do you know any good example blend ?
nope
sorry, don’t know of any. its not that commonly used among the blender community
aha , remember someone made that using slow-parenting shells , this isn’t efficent so .
wish simple curves was allowed in the game engine .
thanks people .
Those curves would look ugly, after all they are vector with no thickness, in a middle distance would look okay at best, far away would make the model look like a big pixel (because of their constant thickness) and too near would look too empt because of the same.
realtime !! , when you enable fur on a cube with 1000 strands , while you are in blender’s 3D window don’t the fur render in realtime , i know it isn’t that quality , but it’s bunch of curves you know …
Note that blender 3D window is WAY faster than when the engine is working.
Here I posted a few links and talked a bit on this matter:
http://blenderartists.org/forum/showthread.php?t=186901