Ok, here’s a small update. I have 2 more officially added into Volume 1 (a Red Fox and a Cactus). I still have some more editing to do to the others I want to add (For the Birds and the Cheetah furs). I haven’t gotten too far with the cheetah pattern yet, but I feel that the magic lies within the Magic texture somehow, although I feel as if I can’t make it work. The problem with the “For the Birds” fur is that I can get the particles to simulate the feathers needed (I’m still working on the materials to match the colors), but I cannot get the feathers to fade like a gradient from small feathers on the top of the mesh to larger feathers on the bottom. If anyone has any suggestions and/or proposals utilizing the Weight Painting methods, etc. that would be easy to apply into a library setting, let me know as I am open to any suggestions on this one.
I have decided to exclude grass from Volume I, mainly because I am looking to make a complete grass library later simulating various types of fields, etc.
I hope to have the .blend finished and available by the end of the week, which means I am really cramming in development time on my spare time between packing and moving. It’s hard, but I’m sure you’ll appreciate it more when its complete.
