I wanted to make some good, realistic fur for a model I’m going to make. I’ve been trying to use static particles, but the best tutorial I can find for them is for grass and I just don’t like the way it looks. Any suggestions?

Look at the blend file that @ner offers in this thread, it really helped me get a new look at doing some nice looking fur/hair:


If not particals, you can use beast, fiber generator, or just make an alpha- map and UV map it on a duplicate model of your mesh.