Furly! Or how it is named :P

http://i69.photobucket.com/albums/i75/Exelip/Furly.jpg

Here comes Furly! :p:p:p Well guys/girls this is my second (third if you count the second lightsaber) 3D graphic I made :rolleyes: and it’s one for a game project if everything goes well :p:p:p. Any suggestions, hints, comments, ideas, … are welcome and maybe a new name for this little fellow :p:p:p. I will make the game not with Blender (I heard it was possible) but with a more familiar program specially designed for creating games. Since I don’t know if it is allowed to call names of other programs I won’t call it unless allowed.

http://i69.photobucket.com/albums/i75/Exelip/Furlyback.jpg

Here you can see the back of Furly. I did this to show you all most of the details.

http://i69.photobucket.com/albums/i75/Exelip/Furlyside.jpg

The side. I know the eyes are pointing too much outwards but I don’t know how to fix it. If I move them more to the back they get covered by the hair. Any help is welcome.

http://i69.photobucket.com/albums/i75/Exelip/Furlywire.jpg

Here is the wire version of Furly. It shows more how it is constructed then the rendered images. :rolleyes::rolleyes::rolleyes:

I know, on the wire version it looks like a monster but isn’t he quite when rendered?! :p:p:p

Looks like something that wants to be rescued, definite cute factor. :slight_smile: The lighting could use some work though, try a more subtle studio setup and not that 5-lamp-close-proximity-lighting-fire you got there.

Check out some hair tutorials. Specifically ones on strand shapes and using a blend texture mapped to the hair strand to give the tips a little alpha.

Like this guy:
http://members.optusnet.com.au/%7Ejmckay001/PlushTweeSmaller.jpg
(I also used 3 curve guides to shape the hair, but one step at a time!!)

Thanks for the tips guys but can you both explain it a bit more to me? Thank you :smiley:

Try these!!

http://mediawiki.blender.org/index.php/Manual/PartXIII/Particle_Hair
http://www.blender.org/cms/Hair_Strand_Rendering.722.0.html