sorry about the big pictures, feeling lazy didnt feel like cropping them
anyways i need to figure out if i am going to put a window or doorway that has an arch in it, how can i put that in without messing up my mesh? will i just have to make a bunch of loops around the wall where the arch is placed?
looking good bro i didnt know you could use blender to make a house like that, looks like you set you mesh up very nicely,
i wish i was a vett to blender but im not, being so new i cannot offer advice to solve your door problem. But id say you should save your file and just try your first thoughts. If it comes out with problems post what happend here and we will do our best to help you fix it
keep those screen shots coming i cant wait to see what it looks like fully furnished
… ps is this for a sims type game? the layout reminded me of a Sim xbox game
I think the doors should go up to the celling (unless you like high cellings), and I think there are different ways of making windows instead of loop cutting. I made a building optamized for the game engine (Extremely low poly).
Heres the link to it: http://cowman.weebeastie.net/pub/House%20Elevation.blend
I started with a cube, scaled it like a step
then add an empty in the center of the stairway (where the pole is)
add an array modifier to the step with the empty as object offset
move the step around and fiddle with the right rotation for the empty
set the amount of steps you want and adjust the right offset
then you can add the other parts you want
that’s just a quick way to do it, you can also use the “spin dub” function in the edit buttons
A slick and very easy way of making walls with openings for windows and doors is with curgves.
One cool feature of bezier circles is that one (or any number) inside another will make a hole.
Add a bezier circle, then in edit mode with all the control points selected, hit “v” and the circle will become a square, then hit “h” and the control handles will change mode and be easier to use to align the edges when you move them around.
Move the vertices around to make the curve the size/shape of your wall, then add another curve to be a door or window and hit v and h, then scale it to the size you want. The sceond curve will be a hole in the first. If you want an arched doorway, for instance, select only the sharp corners bevore you hit v and leave the others in rounded mode- then adjust the rounded control points bezier handles to make it the shape you want.
When you tab to edit mode you can then give the wall thickness by increasing the ‘extrude depth’.
One thing to remember is to leave the curve as 2D and position it in object mode. If you make it 3D it will no longer appear as a surface.
It takes a little figuring out and getting used to, but it is very quick and easy for doing walls with openings.