I am a custom furniture designer and builder, and am trying to create renders that will fool the general public. As you can see my renders are not bad, but what I need to do is to create renders that Joe public will believe are photographs. The renders in the large photo (link below) were created to sell the products on Turbosquid, and are fine for that. I need some concrete advice on how to make them photorealistic.
I can add some depth of field, but as you see in the photo of a chair I built, it’s not there, or extremely subtle. I can add some reflections, but of what? I thought of slightly dirtying the white backdrop a bit, a few mild scuff marks etc. The table has visible facets on the edge, but the model was not made to be super high poly. That’s easy to fix at any rate. If anyone is interested, I can upload the blend file. I’d love some input. Thanks.
The picture below is a low rez version of the picture in the link.