Fusing two cylinders - Lamp Model

Greetings!

I have some doubts about how to procede and I have been stuck trying to get it correctly for a while now. I am trying to fuse or connect these two parts

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The issue is that following what some other threads and info I found, it comes as: Delete faces of one piece then connect it to the other one manually or using the face tool. Of course, because both have subdivision modifiers, I feel its hard to tell whats going on when applying this to then modify the topology of the model (both share the same subdivision settings).

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Deleting the faces of the lower part goes alright, as the edge loop is still there, and the upper also doesn’t have issues, no double vertices either. But when I connect or try to do things manually (pressing F for instance) it just does something I don’t understand or it switches vertices.

Actual Reference: image

Look at Moonboots’ answer on this one:

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I appreaciate the reply. I think I sorta figured out and its looking much better and similar to what I am going for.

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Is there a way to fix this topology though?

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In the end I managed to fix 80% of the topology so now it looks pretty close as intended!

Bridge loops were the clue but I also had to delete the first cylinder because its vertex number was like double of the lower cylinder, so it was too messy. I also used the cut tool to make the shape (because the cylinder is not totally centered, its only like 2/3 of it are fused together) and using Bridge Edge Loops, and then fixing the topology was enough.

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I Don’t know if you noticed this but you can also increase the number of cuts in the bridge function, which smooths out the transition. Could be useful.

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Didn’t notice! But I assumed there were some tools to help it inside the Bridge Edge Loops functionality.

I could have also used the Kniefe Project for what I wanted to do at the start but anyway it is nice to be discovering things and the manual work on the topology I feel made me learn a lot.