Future SWAT....

This is my best model so far.
Its shoud be some kind of a Cop from the Future.

I removed the Hands for this picture, couse they need a lot of rework.

Thouse are first texturing tests…


And this will be his Gloves ( i`m working on his hands right now)



Acctualy i want to put a real head on his shoulders, but i messed it up four times in a row. So i just made some Robot like Helmet to get it going…

I gona separate the front of the Helmet later, make a visor out of it and put a face inside the Helmet.

This is another messed up Head…

someday im gona make it.... im confident in that :slight_smile:

looks awesome! you should also make somekind of future floating swat-van!
can’t wait to see more of this!

very nice maybe you should add some pads around the shoulder.

how did you get the blue texture to work like that?

Thats Great! I like the first texture test there, the one with the reflective materials and “glowing” blue texture.

I’d like to see this really finished well, maybe an animation???

-Jason

The modelling is amazing! I envy your skill :wink:

Thank you… a floating van ,hm… i already have some ideas of it after reading your post. Might turn out usefull in Animations later on.
But first things first… i finish this guy. then i righ him and i have a few music-projects to end allso.
(if i coud, i woud probably work round the clock on this guy :wink: )

Yes… the shoulders are allready on a long to do list. Gona fix it after the hands and the head is redone.

The blue Texture is a simple standard Material without Specularity and Emitt set to full, thats it…

Thats my favorit to, i plan to mix this style with UV-mapping to fake some details.
Will be defenitly be part of animations someday… i guess there are month of work till then ahead of me thou. (but its an uplifting work, i love blending
:smiley: )

Thanx, i gained a lot skill the last few month couse the comunity around blender is so amazing. Without this forum and without the great tutorials out there there would be nothing to be amazed of.
Anyway i feel finaly like getting somewhere with this.

:wink:

Awesome! :stuck_out_tongue:

I suppose these guys have control function on the suit to turn the glow off if they want to move unseen (stealth)

Well done!

Where do they put their gadgets? :smiley:

Nice.

Very good work. I like the first one mostly too.

some devices will be conected to the glove, the upper leg (notice ther are two pads next to each other,the shaft in between) will hold primary weapons (like Pistols).

Other things will be on his back, and some features are built in the armour like nightvision and radio.

i changed the reference pictures for the head (i used a handdrawing with little details), and started with the ear this time and i`m slightly satisfied for now.

Here is a first shot of “his” head…

there are minor tweaks to do on the ear, and he needs a nosejob someday,
but i think its a good start.

This looks pretty good so far. The only thing I can say besides what you’ve mentioned is the crease at the top of the head.

It is a good start though :wink:

Something about this fingers didn`t look right!
Any sugestions? :frowning:



i have massive dificultice with the palm too, a good reference picture would help a lot. Google picture search didn`t helped me out this thime.

the first bone on each finger (by first im mean the one liked to the hand) seems to long, it looks out of proportion to the rest of the finger/fingers. maybe a tad boney to flesh them out a bit, but all that said i know how hard hands are to make, and i ithnk uve done a pretty good job.

How is it now?

something still disturbs me… :expressionless:

The fingers is a little bit thin, try making 'em fatter and they would probably look better.

I found finaly some Hand Pictures and allready getting good results with it.
Bored of Hands now so let the hands rest for a while (till tomorow :wink: )

Spiced the head up a litle today…

love it the nose seems a little to long though.

I think the fingers are still a little too long.

by the way how many verts and faces is you model at it looks really high poly.

Better, but there’s still something wrong with the thumb. It looks too square and where it bends, it looks broken.

Its around 1600 Verts , and subsurfed its around 5000, heres a shot of the Wires…

About the Hand… it seems that i had messed up the inner side of the hand in the first place (before i add fingers) , conclusion: change of plan,

I model an anatomic correct hand first, separate all the upper parts from the old hand, and join it to the new one.

About the Nose…

i use public transportation to get to work, and i cached myself gazing at peoples noses (i hope no one felt offended :wink: )

After this field studdy i think
its not that the nose is too long itself but the mouth and the chin stand way to far out.
and the eyes are way to back in the head too. The ear is in the wrong place, and its still to big.