I’m working on adjusting to modelling in Blender and trying to model a bit more complex models.
I’m really loving the ease and simplicty of extruding, beveling and ringcutting so far, allowing for complex easy shaping of whatever with relative speed. I started this model with a cylinder and then started cutting and extruding. Everything started and still is very symmetrical, but I soon found that when I place the camera at an angle things looked like city blocks…so I cut and extruded some more and some more and then looked into HDR lightning it all. It’s all very basic as you can see. I’ll aim to do a futuristic city scape of some sort if I can. If you’ve seen it think Dredd ( 2012 ).
Now…this is all one mesh and it’s getting heavy for my little work computer. I’ll have to move this home soon to be able to continue to work on it. Any and all tips or points to guides on texturing a model of this scale somewhat efficiently would be very appreciated. Things I can add etc also appreciated. I’ve got an idea for adding volumetrics but can’t atm as Blender crashes when I try to render. Viewport rendering seems to work though