Futuristic garden - Nodevember 22 - 04

My submission for prompt 04 of Nodevember, futuristic garden.

I imagined the last living plants roaming around on motorized protected gardens in the desertic wastelands of the post-apocaliptic future.

Everything is procedurally generated using geometry nodes and shader nodes. This allows for quick and easy variations by changing radius and height values. Here are some versions:

Geometry nodes setup: