Futuristic Hover Vehicle

Was working on a game solo. so, I wanted to create a unique art style and workflow that would look good but was also something I could do quickly after some practice. Here is where I am at at the moment.

Currently just using the blender render as I am just trying to get the look down.

How it was made:
-used a bunch of cubes and some cylinders to create the basic shape
-unioned everything together
-bisected and mirrored
-decimated the mesh
-used some procedural materials

This version didn’t take too long so I can afford to add more detail though i am unsure of area i should focus on

? i dont get why there are so many spikes sticking out, maybe go into sculp mode and smooth that out