Dear beloved Blender-Community,
as an archaeologist I got a commission to produce a small 3D-Animation/reconstruction of a Neolithic village, but never produced a model in such a big scale in Blender. But thanks to Covid-19 I had a lot of time figuring out stuff… At the end I produced a small Video, which will be open access and shown on a display in a small museum in Germany.
Now I’m already at the final stage and trying to render the image sequence for further post-production of the video (like embedding text and credits).
A short scene of the video: https://vimeo.com/494843849 (wait for 1080p to load)
But I am getting quite fuzzy video – especially the vegetation (trees and grass, generated from single models via particle systems) is very fuzzy, the pixels are jumping from frame to frame, and I don’t get a clear picture. Only the vegetation has this anomaly, all other materials are not fuzzy at all.
I know that Cycles is fuzzy at times, but I don’t know how to improve the quality anymore.
Do you have any ideas how to reduce these jumping pixels? Does it stem from denoising, the number of lightpaths or samples?
All the best,
Mantorok