Hey everyone,
Sharing a small procedural asset I’ve been building: a hex-panel energy shield, driven entirely by Geometry Nodes. Thought this community might get some use out of it.
What it does:
- One parameter (“Wave Radius”) animates the whole impact ripple
- Panels pop and glow individually as the wave passes through them
- 4 color presets included (Blue / Green / Amber / Violet), plus full material access to make your own
- Works in EEVEE Next and Cycles
It’s built on a Dual Mesh + per-panel Scale Elements setup, no simulation, no baking - just Geometry Nodes and a couple of noise-driven attributes. Registered as a Blender Asset so it drags straight into the Asset Browser.
Video demo: https://youtube.com/shorts/dMS3UCcLTsQ
Link: https://tarotinsage.gumroad.com/l/bkwttw
(Disclosure: the node setup, materials, and renders were built with AI (Claude) coding and creative assistance.)
Happy to answer questions if anyone’s curious how any part of it works.

