FX Energy Shield — procedural hex shield built with Geometry Nodes

Hey everyone,

Sharing a small procedural asset I’ve been building: a hex-panel energy shield, driven entirely by Geometry Nodes. Thought this community might get some use out of it.

What it does:

  • One parameter (“Wave Radius”) animates the whole impact ripple
  • Panels pop and glow individually as the wave passes through them
  • 4 color presets included (Blue / Green / Amber / Violet), plus full material access to make your own
  • Works in EEVEE Next and Cycles

It’s built on a Dual Mesh + per-panel Scale Elements setup, no simulation, no baking - just Geometry Nodes and a couple of noise-driven attributes. Registered as a Blender Asset so it drags straight into the Asset Browser.

Video demo: https://youtube.com/shorts/dMS3UCcLTsQ

Link: https://tarotinsage.gumroad.com/l/bkwttw

(Disclosure: the node setup, materials, and renders were built with AI (Claude) coding and creative assistance.)

Happy to answer questions if anyone’s curious how any part of it works.

AI. Slop.
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1 Like

would rather just simply ask that something called claude…

happy :blender_logo_64_png:ing!!!