# FX Energy Shield — procedural hex shield built with Geometry Nodes

**URL:** <https://blenderartists.org/t/fx-energy-shield-procedural-hex-shield-built-with-geometry-nodes/1652171>\
**Category:** Released Assets\
**Tags:** vfx, geometry-nodes, commercial, procedural\
**Created:** [September 5, 2026, 3:23pm UTC](https://blenderartists.org/t/fx-energy-shield-procedural-hex-shield-built-with-geometry-nodes/1652171 "2026-09-05T15:23:33Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![tarotin](https://blenderartists.org/user_avatar/blenderartists.org/tarotin/32/1494514_2.png) [@tarotin](https://blenderartists.org/u/tarotin)\
**Post date:** [September 5, 2026, 3:23pm UTC](https://blenderartists.org/t/fx-energy-shield-procedural-hex-shield-built-with-geometry-nodes/1652171/1 "2026-09-05T15:23:33Z")

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Hey everyone,

Sharing a small procedural asset I’ve been building: a hex-panel energy shield, driven entirely by Geometry Nodes. Thought this community might get some use out of it.

What it does:

- One parameter (“Wave Radius”) animates the whole impact ripple
- Panels pop and glow individually as the wave passes through them
- 4 color presets included (Blue / Green / Amber / Violet), plus full material access to make your own
- Works in EEVEE Next and Cycles

It’s built on a Dual Mesh + per-panel Scale Elements setup, no simulation, no baking - just Geometry Nodes and a couple of noise-driven attributes. Registered as a Blender Asset so it drags straight into the Asset Browser.

Video demo: [https://youtube.com/shorts/dMS3UCcLTsQ](https://youtube.com/shorts/dMS3UCcLTsQ)

Link: [https://tarotinsage.gumroad.com/l/bkwttw](https://tarotinsage.gumroad.com/l/bkwttw)

(Disclosure: the node setup, materials, and renders were built with AI (Claude) coding and creative assistance.)

Happy to answer questions if anyone’s curious how any part of it works.

 ![preset_sheet](https://blenderartists.org/uploads/default/original/4X/d/4/c/d4cf838a461ffbbeb99fd9150c850137d08f4a8a.png)

 ![shield_still_blue](https://blenderartists.org/uploads/default/original/4X/5/5/d/55da7808f67f6da89295b24056374b9146175990.png)

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**Author:** ![AlphaChannel](https://blenderartists.org/user_avatar/blenderartists.org/alphachannel/32/1432111_2.png) [@AlphaChannel](https://blenderartists.org/u/AlphaChannel)\
**Post date:** [September 5, 2026, 3:30pm UTC](https://blenderartists.org/t/fx-energy-shield-procedural-hex-shield-built-with-geometry-nodes/1652171/2 "2026-09-05T15:30:47Z")

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AI. Slop.  
 ![image](https://blenderartists.org/uploads/default/original/4X/c/f/1/cf1c5db3fc88b1d9e62f333ff0a504994caab762.png)

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**Author:** ![touba\_denrael](https://blenderartists.org/user_avatar/blenderartists.org/touba_denrael/32/1322150_2.png) [@touba\_denrael](https://blenderartists.org/u/touba_denrael)\
**Post date:** [September 5, 2026, 3:36pm UTC](https://blenderartists.org/t/fx-energy-shield-procedural-hex-shield-built-with-geometry-nodes/1652171/3 "2026-09-05T15:36:39Z")

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> [@tarotin](#):
>
> happy to answer questions … how any part of it works

would rather just simply ask that something called claude…

happy :blender_logo_64_png:ing!!!

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**Author:** ![system](https://blenderartists.org/uploads/default/original/4X/3/5/9/359f93d9347d57148196b3b4c3f3528f831e2f47.png) [@system](https://blenderartists.org/u/system)\
**Post date:** [September 19, 2026, 2:10am UTC](https://blenderartists.org/t/fx-energy-shield-procedural-hex-shield-built-with-geometry-nodes/1652171/4 "2026-09-19T02:10:39Z")

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**Author:** ![system](https://blenderartists.org/uploads/default/original/4X/3/5/9/359f93d9347d57148196b3b4c3f3528f831e2f47.png) [@system](https://blenderartists.org/u/system)\
**Post date:** [September 19, 2026, 12:24pm UTC](https://blenderartists.org/t/fx-energy-shield-procedural-hex-shield-built-with-geometry-nodes/1652171/5 "2026-09-19T12:24:19Z")

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