FYI: Tiling Textures use Object Bounds

I’m not sure where this should go but after having struggled with texturing an object I thought it would be useful if somehow it could be documented that the tiling feature repeats over the bounding area of the entire object, not the just the surface area of the material.

Took me a bit to figure this out, would be nice if it was in the manual… have no idea who organises that! Noob.