Blender is a very capable software in developing artistic content for game media. I feel I have enough experience in blender and game art to develop presentations (Videos) on using blender and other tools (freeware) to create content. I had tried this before with the game engine, but its didn’t go very far (main because scipting was its main feature which was bad for video, plus my living arragements allowed very little free of noise times).
Each step will be released every week upon starting
Anyways here is an outline of video tutorials which intend to be developed.
Step 1:
-Developing a Concept Character
-Drawing a Model Sheet
Step 2:
-Setting up to model
-Modeling the Character
Step 3:
-Setting up the “rig”
-Weight Painting
-Testing your model animation limitations
Step 4:
-Unwrapping
Step 5:
-Textureing (Gimp)
Step 6:
-Animating a walk cycle
Possible additions:
-Normal Mapping (with nmfexport.py)
-Terrain Modeling (with G|3D heightmap export script)
The release is free, as i’ll be hosting the videos. What I need to know from users is there any other part dealing with the gaming do you feel should be added. Also what video format do you enjoy most? Current formats will include .mov and .avi (xvid)
Here is a small demo time lasp of me drawing something I am still tring to get the lighting right with my crappy webcam so you can see the lines better.
http://www.gorilla3d.com/vids/lasp.avi < xvid, no audio