Let me share with you my last blender project. This is a place I absolutely love in Paris called Galerie Vivienne. I really wanted to capture the unique feeling of this passage. I’m pretty happy with the result thanks to the Nishita sky node that is completely carrying the lighting of the render.
Some extra renders are available on my artstation.
Some textures and assets are coming from Quixel, other assets are from Chocofur (teapot, mugs…) and I also modeled, sculpted, and shaded some of them. The trees are made using the grove 3d and I used the Ivy generator from Thomas Luft for the ivies.
For the detail around the ‘25’ number, I went to the real place and photoscanned the detail.
The floor was made completely procedurally. This has been probably the most time-consuming part of this project (I think I spent ~150 hours on it).
(This is the raw version of the floor shader, the bump and saturation on the final one are much lower)
If you’re interested in the nodes of this shader, you can get them here (I hope the link is still working, please tell me if not).
Have a good day everyone!