Galerie Vivienne

Actually I rendered each map using an emission shader (you know the node wrangler one). That’s true that I totally forgot Filmic was simulating color desaturation with intensity, that’s a good point to think about for next time.
I think everyone agrees that this is not the optimal way to export maps but it did the job for this purpose but yeah, having more output options in the shader editor would be a great time saver.

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Wow! Your node tree reminds me of the schematic for an integrated circuit.

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This makes me want to travel again. So beautiful!

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Kudos on the picture.
Also thanks for sharing the floor material.

My scientists will study it very carefully.
What they find will advance Alliance tech centuries.
Um sorry, wrong thread.

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Nodes… Everywhere…
What a project ! :smiley:

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What a lovely architectural space, and well captured. I love the glass vaulted ceiling and the floor being procedural is amazing! Thanks for sharing the nodes, as well.

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