I want to know how to do a sort of “Track to” Constraint on a bone to a target object in an armature in the game. Like, during the game, I want the head bone to look at a certain thing.
I would like to know that, and how to make the bone’s rotation limited where it’s facing. (like it not being able to turn completely around like an owl’s head. xD) As well as the bone’s rotation in facing something being able to override a rotation set to it by an ongoing action. (Completely override or just add onto, either way works, but I’d prefer a complete override.)
Manual Bone Rotation.blend (499 KB)34[/ATTACH]
I’d also like to know if there is a way in python to make a gradual Property Change? Like, if I want property ‘Life gauge’ to change from 1 to 13, I want it to sort of count up from 1 to 13 in a brief period of time just to make it look smooth. Sort of like blendin from one action to another, except for a property.
Thanks in advance!