So,I modelled another game character(no head yet,suggestions on the body and the type of head fitting to the body are welcome) and added a quick FK rig to test deformations(there is some IK on the arm where I needed the
pole targets-those have something funny going on too…).
Everything deforms correctly,but when I try some extreme poses,the shoulder goes crazy,which can be understood,the twisting is causing all the bad stuff,but I have no idea how can it be avoided.
If I move the pole to a point where the faces don’t twist at the shoulder,then the faces at the hand twist too much.Is there any kind of solution to this?
Blend file in the attachment,please do not use it in personal projects.
alzaxfinal.blend (574 KB)