Hi. Firstly, I’m new here so if this isn’t the right place, please point me in the right direction, I’ll be more than grateful. Now my problem: I have a character I designed in MakeHuman and I’ve imported the model (rigged) into blender and it’s got no clothing. I want the character to have trousers (the saggy type like a dhoti) and I think I’ve got to use the cloth modifier.
MY QUESTION IS: What is a suitable workflow for making a model (rigged and clothed) so that it animates correctly and even imports in Unity without problems (too many, at least). Is it first rigging -> clothing -> animating OR rigging -> animating -> clothing (in unity) Or any other workflow that I’m missing.
If this process involves the use of external tools, that’s all right. A basic workflow would be very helpful.
Thanks so much in advance…