Thanks for giving some time to check, I have like 40+ characters / character presets to make for my Manga and Game, so I’m trying to make a workflow that minimizes the workload, but also gives a fair quality [PS4 level]
you can find more details Here [Has an animation test too]
Things finished:
- Base Model anatomy [Body only]
- Male / Female variations [Body only], both keep the bone structure [shoulders / hips width] in the same place but change in terms of muscle size, fat pads and any other male / female biological differences
- Eye shader [Not with eye tear and the extra meshes tho]
WIP:
- Face [right now it changes somewhat accurately between androgynous, male and female, but the base still looks like ****], it’s been long since I did any character designs so I’d appreciate reference for proportions from all angles, I’m having a hard time finding the correct position and silhouette for the facial features
- Face rig / weight painting, will probably do it after finishing the face itself
- FACS setup for the facial animation with MoCap support
- Skin shader, can mix between male and female textures, change lip colors, planning on adding more details in the future and even procedural one, right now I’m keeping it to a minimum, only using diffuse textures and trying to extract SSS automatically from that, any thoughts on this are appreciated.
- Hair system, to create realistic and fast hair styles using hair cards, this will take a while because it needs a lot of presets, material, rigging and drivers work, so I didn’t show it yet