This is my first finished model/project/anything it came out just about as good as I could have hoped for.
The purpose of the project was to attempt to create a decent yet unspecific game character. In hope that the other blender heads may deem it worthy to be included in their projects. Which is why I’m sharing it. I’d really love to see it pop up else where.
Details. 512x512 diffuse map 865 polygons ~1.6k-1.7k triangles
Issues. The face is still plagued by seams to some extent. And I have not rigged it so the mesh may still need a loop or two cut into it. I pray it will deform well.
Here’s a link to the wip