Game character

Hello guys, I ve been learning blender for 3 months,watched some tutorials and came up with a character model for my

game.Any feedback would be appreciated.Thanks


You should post more shots and angles (posed and unposed), and with wireframe. From this one image I’d say you may need some more mesh tweaks under his left arm at the top of his rib cage. It looks like a box edge when it should taper in as it comes to the waist. The neck appears long and hist hands look tiny compared to the rest of him. A good quick proportion check on hands (that I learned in college) is that an open hand is about the same size as your face from chin to hairline. Palm your own face and you will see what I mean.

If you post more pics with angles and wireframe it will help everyone here give you better feedback.