I’m playing around with a model I made in sculptris and ultimately I’d like to take it into Blender and retopologize it for use inside a game engine (BGE, UDK, etc.)
I can’t get my head around how I should best approach giving the character clothes and accessories. I could make the high poly cloths on top of the high poly model but how would this transfer over to a game ready model? would it be the same deal as the high poly? ie would the clothes meshes sit over the character mesh, or, would the whole mesh need to be solid for performance issues and a different model for each clothes setup?
Another thing I don’t understand is how high poly clothes adapt to a character under animation. Any light on the subject would be great.