The competition will def be going ahead, I’ll try to get something finalised by the end of next week.
At the moment, the overall feeling seems to be…
- Prize for best graphics ( anything goes ) - Euro200
- Prize for best gameplay ( anything goes ) - Euro200
and a 3rd smaller non-coder prize for content created using only Logic ( no python ) - Euro100
I’ll touch base with Erwin, as he was also organising a Bullet based prize.
If your entry has been submitted for a previous Blender / Bullet competition, that would rule it out of this one ( to help exclude fairly old games being entered, and allowing for new content, but still some stuff that has been WIP for a while ).
Other than that, anything within reason goes ( ie content should be 16 year old friendly - I’m sure most people would use their own common sense for this ). You can be team based, make any type of game ( or even just walkthrough if you’re going for the visual prize ) etc.
Regarding GLSL, a great game using this might have more chance of getting the 1) prize. However, REALLY well done graphics not using GLSL could be more impressive than well done GLSL graphics - this will be taken into account.
For 2), gameplay would ignore whether GLSL was used or not - the focus would be on the fun factor. Same as for 3), you can use GLSL or not.
I’ll start getting some info up on one of the Blender WIKI pages, and will post when more formal info has been put in place.