I tried adding some sounds to my game in blender 2.56 and when they play, or immediately after they play, the game crashes. I already have a couple sounds in the game. Is there some limit to the number of sounds that blender can play at once? Or is this just a case of “Windows being Windows”?
The files may be corrupted. And no, there is no sound limitation.
I doubt they’re corrupt because I exported the sound in multiple formats, (wav, mp3, ogg). But the game crashes immediately after the sound plays.
Sometimes it doesn’t crash at first. It may play the sound two or more times, but eventually crashes without any error messages.