Well, im not sure if this would be the right section, but it isn’t related to blender’s game engine etc… so:
I’m going to be getting involved in making a game as a side project (yes, Yet another game project). It’ll probabily take me like 10 years to do <lol> but it’s just something i can do when i open blender, instead of going “hmm, now what could i make”
Anyway, I know games are based around poly counts etc… so you make your characters low poly. but how many polys can you use? whats the recormended amount for characters, maps /elements etc…
I dont intend to have many textures (i.e. images), just block colours, most of which will be part of the model’s base colour. If I use less textures does that mean i can use even more polys in a scene (up to a given max for the Gcard) or does textures not affect the ammount of polys you can use, only the lack of memory to laod the polys you would have from high textured games?
Last question is, you can set procedurals as textures in blender, of course, they usally look crap out of the box and a render is alot better than an in-game engine… but can you get procedual textures from blender into a game, and would they have any advantages over normal textures (such as faster loading time etc…)? or are they just a matter of producing basic texture which tile seamlessly?
If anyone know any link to game devlopment resources in general would be good and thanks for your time =)