OK. I have a dream…no, wait…let’s just say idea. Anyone who’s tried to make a game in blender will know that the only way to get a HUD or menu is to actually model it like a level in a new scene and stick logic and python scripts to everything to get the effects you want. This is very tricky for just a menu. My idea is to write a program that allows you to do this with a blender game. If each level and stuff is made in a seperate scene, you could import the blend file into this program and add a menu and say where the program goes once each scene is finished. You could also add a HUD to the in gane screen which gets its data from like a python script or something. Oh, and you could compile the game with its’ own icon rather than the blender one. Now, even if i havent explained this well, i swear it’ll work and make things easy. However, i need help to get started. I neeed a way to view the blender source code. I know what your going to say, you can download it. Well i did and i have had a few problems using it. All i need is the code for the game engine (including anything the game engine uses like animations), and a way to actually read .blend files. Using notepad just dont cut it as all i get is gibberish. Anyone who can help me would be nice. Once i have that i am going to start developing the program. Please help me asap!!! (by the way i am on windows so anyone offering help from another platform will have to bear that in mind. a linux version wont be too hard as i have a linux, but until then i am doing this on windows.)
P.S. Soz about the poor, unfunny joke at the beginning, couldnt help myself.