Game development book: Looking for 3D Artist!

Hi everybody!

I am currently working on a book about OpenSource 3D game programming. The
book will discuss the development of a jump-and-run style game like “Spyro the
dragon” known from the Playstation. The book is planned to be released in
summer 2007 in germany.

Starting with a brush-up on vector mathematics, the book will cover quaternions,
collision detection, scene graph technology and culling techniques for example. Every
chapter adds another feature to the game aiming for a complete, playable 3D
game. The finished game will be OpenSource as well and released to the
community.

I need someone who models the main actor of the game as well as some
maps and decorating items in it. As it is a game, the models need to be “small”
in the meaning of polygon-count. The textures and u/v-mapping are needed as
well. The animations might be something I could get to work myself - but if someone
could do that, too I would not reject it :slight_smile:

This is no paid job - but we can talk about where and when you would like
your name and/or website to be mentioned in the book or/and on the corresponding
website. Other options may be possible as well - just ask.

Greetings
Stefan

I’m rather interested in building Role Playing Fanthasy Game or Dungeons and Dragons style with world on server side and client applications. Ofcourse only commercial project makes sense.